Great Bay Temple

i. After you get off of the turtle you are in the first room. ii. The first fairy is here, but you must light all of the torches to make the chest appear. The fairy is inside. 1. Fairy 1 iii. This dungeon has water pipes up the yin yang, so be prepared to push many colored switches to turn water on and off and turn the currents in different directions. iv. Go into the next room and turn into Zora Link. v. Dive into the water and push or pull the underwater yellow switch in the northeast corner of the room. vi. Go back to the platform you started from and dive under it to find another fairy in the bubble. 1. Fairy 2 vii. The other fairy in this room is in the Skulltula on the left side of the first platform. viii. You can kill it from a distance with an Arrow or take the left moving platform, facing away from entrance door. ix. Kill it and get the third fairy. 1. Fairy 3 x. Now that you activated the Yellow Switch. There will be a waterspout that will elevate you to door to the next area. xi. Take the right platform then jump onto the other platform. Watch for the Skulltula that comes down, an arrow will kill him instantly. xii. At the edge of the platform wait for the spout to go down and then jump onto the spout to elevate you to the door. xiii. Enter the door and you will notice the large spinning water here. This is the "Whirlpool Room" 1. Ok, it's not REALLY the "Whirlpool Room", but it makes it easier to explain for later on. xiv. There are two fairies here the first is in a pot at the bottom of the water. xv. It is too fast to jump in and dive down, so instead stand at the edge of the spinning water, aim at the pot with an arrow and use the Fairy Mask to call the fairy to you. 1. Fairy 4 xvi. The other one is in the barrel that is on the top of the ladder. Roll into it or Goron Smash it to reach it. 1. Fairy 5 xvii. Now time to get to the next area. The room has a ton of passages but the only 2 doors available to you with the water turning the way it is. xviii. Dive into the water and take the door that is on the on the southeast corner from the top row. xix. If you accidentally took the wrong passage then you can get back taking the other exit. xx. The right room is a long slim passage. xxi. Go to the north platform to get out of the water. Turn into Link again and Hookshot over to the chest and open it to get Dungeon Map. xxii. There is another fairy here, just shoot the Hookshot or Arrows at the pots near the other platform to release a fairy. 1. Fairy 6 xxiii. Turn back into Zora Link and dive down the water. xxiv. Go to the place under the Fairy pots and use your Zora Scales to cut down the Dexi-Hands. xxv. Swim through to room next room. xxvi. There are some Deku Babas hanging from the Lilly pads. Cut them down and kill them. xxvii. Get out of the water and kill all 4 of them to make a chest appear with another fairy. 1. Fairy 7 xxviii. Take the door to the next area. xxix. The first thing you should do is kill the Deku Babas first. xxx. There is a fairy in the water that passes under the door you came in from. xxxi. He is in the pot, but if you dive down there you will be swept away. xxxii. Instead stand on the edge and shoot it with the Hookshot and use the Fairy Mask to call it to you. 1. Fairy 8 xxxiii. Dive into the water as Zora Link and get the Small Key at the bottom of the water. xxxiv. Then hop across the Lilly pads until you reach the last one and Hookshot over to the chest to get the Compass. xxxv. Now you can jump into the water where the fairy was to be taken back to the Whirlpool Room, but you must kill the Dexi-Hands first. xxxvi. This time take the passage on the bottom row this time. xxxvii. You know you are in the right place if you see the Shell Blades. Take the red pipe to lead you up through the water. xxxviii. When you get there use your small key on the door. xxxix. In this room you will have a chance to reload from some Arrows and Magic. xl. When you are ready head into the next room for a Sub Boss fight!

c. Great Bay; Sub Boss i. Wort 1. This guy can get annoying because it takes time to kill him. You have to Hookshot the balls that are spinning around him and then swipe them with your sword. 2. When you clear enough of the balls and his eye is open shoot the Hookshot or Arrow at his eye. 3. Keep doing this until he drops all of the balls. Then take any out that are in your way and hit him in the eye with your sword. ii. As a reward you will get the Ice Arrow. iii. Ice Arrow 1. The Ice arrow has a lot of usefulness here than in Orcania of Time. 2. You can shoot the water and get an Iceberg in the water that you can hop onto, but it only lasts for a short period of time so jump on and off it quickly! 3. You can freeze Octorocks and Chuchu, aka Slimes, to make them into ice blocks that you can jump onto them. iv. Go back to the room that you came from and return to the room with the Red Pipe. v. Shoot the Ice Arrow at the Octorocks and jump onto the Red Platform. Turn the Red Switch and jump back down. vi. Go back to the Whirlpool Room and take the exit that is in the Southeast corner to row again. vii. This will take you back to the room where you got the Map. viii. Make some Icebergs in the water that leads to the door in the south part of the room. ix. In this room where were there are no ladders, but the Red Switch is too high to reach. x. Aim an Ice Arrow at the Chuchu and push him near the switch and climb on top of him to reach the switch. 1. He unfreezes fast so lure him closer to the Red Switch. xi. Return to the Whirlpool Room again and take the bottom exit again to return back to the rooms with the Deku Babas. xii. Take the exit here to the room where the current goes under the door. xiii. This time use the Ice Arrows to make Icebergs that leave to the area with the Icicles hanging down. xiv. Melt the door with a Fire Arrow and head in. d. Great Bay; Sub Boss II i. This room there is another Gekko Sub Boss. The room is filled with Jellies but when he picks one up shoot him with a Fire or Regular Arrows. ii. Now he will call all of the slimes up into the ceiling to make one big slime. iii. Now shoot an Ice Arrow ASAP! It will make the slime drop and shatter. iv. Fire another Arrow at him while you can. Repeat! v. If you miss hitting the ceiling with an Ice Arrow then the slime will come down and envelop you that allow the Gekko to pummel you inside. vi. After you take enough shots he will die and turn into a regular frog. vii. Take the Boss Key and head back to the SECOND Room you entered. 1. The one with the big spinning wheel in the water. viii. The best way is to play the Song of Soaring to be transported back to the entrance of the Temple. ix. Go into the room and you will find that the Red Cranks DID have a purpose. x. First take the Yellow Spout to the door that leads to the Whirlpool Room, but do not enter it. xi. Go to the edge and look for the Hookshot Target in the ceiling that is above the now active Red Spout. xii. Ride it to the Red Switch and push it to activate it. xiii. Now that the Red Spout is working it pushes the wheel between the Yellow and Red Spout to a stop. xiv. Now go to the Yellow Spout and push it off to reverse the direction of the wheel. xv. This makes the Whirlpool Room change the current so it is going to the opposite way. You now have access to some more rooms. xvi. Go to the Whirlpool Room and notice the water spraying down from the pipe above the ladder? xvii. Fire an Ice Arrow into the water to stop the flow allowing you to climb the ladder behind it. xviii. Take the door and you will notice a bare room with a Yellow Pipe and a Green Switch. xix. Create Icebergs to make a path to the Green Switch and turn it on. xx. There is a fairy in this room, but there is a tricky part. xxi. The fairy is on the second level above the ceiling of the room and the only way to get there is to use the Ice Arrow and make Icebergs. xxii. First create an Iceberg path to the Yellow Pipe and then make more heading behind it and slightly to the left. It is near the wall. 1. At the end you can't make an Ice Arrow because of the wall, but you have to make one close enough for the hole. xxiii. Quickly Hookshot to the target above the ceiling, if you are misaligned quickly make a new berg next to you and try again, you have to be at a small angle. 1. Fairy 9 a. Don't worry there are more! xxiv. Return to the Whirlpool Room and take dive in a Zora Link. Take the top passage on the northern part of the map. xxv. You know you took the right one if you pass through the room where you had to get the fairy in the pot under the door's current. xxvi. You should end up in a whole new room. This room has another Wheel, but this wheel comes from a spout of water. xxvii. Step onto the moving platform and then use the Ice Arrow to freeze the spout shut. xxviii. You can now jump onto the wheel's base and it also makes a bridge leading to the next room. xxix. Before you rush out there are a few fairies to collect here. Both are accessible from the wheel. xxx. The first is right behind you, you need to move up the rod of the wheel and turn around. xxxi. Hookshot to the chest and open it to get the fairy. xxxii. The second one needs a little bit more "luck". You need to go to the blades of the wheel and Hookshot to the chest that is on the same wall as the exit. 1. Fairy 10 & 11 xxxiii. You may need to go back if you fall off, if you do you can melt the ice with a Fire Arrow. xxxiv. When you are ready climb over the wheel and take the wheel made bridge. Open the door to one of the final rooms. xxxv. This room is one of the most confusing rooms in the Temple. You have to unfreeze and freeze the water to make the "See-Saws" move up and down. xxxvi. It is not too hard just make sure you get to the Green Switch, but make sure you check under the "See-Saws", most likely the first one, and turn into Zora Link. xxxvii. After you go down break the barrels by rolling into them and then you will find the fairy. xxxviii. Run up the pipe and drop into the small Fenced in Alcove for a chest and another fairy. 1. Fairy 12&13

xxxix. Now that the switch is flipped head to the door to the final room. xl. When you get here you need to get the fairies first. The first one is in a path that leads you back to the previous room. xli. Before you go inside shoot the bubble with your Zora Scales and go in to grab it. Return back to the room. xlii. The final fairy is inside the gears, but you can shoot it from the pipes. 1. Fairy 14&15 xliii. Now hop to get the final Green Switch and flip it to activate the Green Spout. xliv. Jump onto the spout to take you to the Boss Room.

e. Great Bay; Boss i. Gyorg 1. The boss is pretty hard, but it will be easier if you learned how to leap onto a platform from the water. 2. If you can't then make sure you have some potions on you. 3. Gyorg is a fish that will try to knock you off the platform. Look for some bubbles and then get close to the edge, and fire an Ice Arrow. a. If you are too slow he will ram the platform and drop you into the water, FREE BAIT! 4. The Arrow will stun him, so turn into Zora Link and use your "R" button to hit him with the Zora Barrier. 5. My Recipe for Fried Gyorg, please repeat above steps until dead and then fry in a pan! 6. Take the Mask and the Heart Piece. ii. During the scenes you learn a little more about the masks and a little bit about some giants. Keep it in your mind. XIV. Extra Stuff a. South Bay; Fairy Fountain i. Go to South Bay and go to the Fairy Fountain. It is on the eastern side of the bay in the water. You need the Hookshot to get there. ii. Return all the Stray Fairies and you will get your Defense Doubled! iii. This will appear as white lining around their hearts.

Stone Towers

i. First let me say that if you skipped all of the previous fairies then you should start now. Not only do the Fairy Chests make great Hookshot targets, but also the reward is beyond imagination. ii. The next thing I have to explain is that you have to complete the temple in its two forms. First is the normal way and then flip. iii. The up is down, and the down is up. It is actually cool when you get to that point. It will open new areas for you, change old ones, and just make the place look cool. iv. This first room is open. The first thing you want to do is to shoot the left eye of the statue to make the first Fairy Chest appear. 1. Fairy 1 v. This chest will make a good Hookshot target later on. Now take the left door, but don't bother to kill the Dragon Flies around here. They will come back once you leave the room. vi. This next room will require the use of Totems again. There is a bomb wall straight in front of you. Blow it up and knock down the large crates here. vii. Now grab a small crate and leave it on the switch right near the entrance. viii. Go north and leave a crate or totem on that switch. To the left near the wall there is a huge switch. Turn into a Goron and leave a Totem on that switch. ix. Go to the right and leave another Totem on that switch to make the gate rise and lead to the next area. x. There is a section with some grass on it, if you need some supplies cut them down. xi. Now blow up the other section on the floor to make a skylight. You will notice it by the discolored tiles. xii. Take the stairs to the lower floor. This room has a fairy near the entrance. Look for the Hookshot target to the right of the door. Up there is a Fairy Chest. 1. Fairy 2 xiii. There is a Sun Block in the back of the room. Use your Mirror Shield to take care of it. You should have light from the opened skylight you blew up from above. xiv. There are 6 Armos here. 4 have to be killed to get your first Small Key. xv. The two behind the Sun Block and the two in the lava. Go across the lava as Goron Link and hit them with a punch. xvi. Punch them one more time and run before they explode. When they are dead a chest will appear with the Small Key. xvii. Go back upstairs and unlock the door near the grass opposite of the skylight. xviii. There is a Small Key chest on the opposite side of the water. Turn into a Zora and dive in. Avoid the mines in the water. xix. You can do a dolphin dive out of the water and land on the opposite side or you can get caught by the Dexi-Hand to toss you up. xx. Get the chest for the Small Key. Do not rush out just yet. Take a bomb and throw it over the fence to make the Crystal Switch flip and create a chest. xxi. Dive backs in the water kill the Dexi- Hands and enter the underwater door. xxii. There is an underwater switch here at the bottom of the floor surrounded by mines. xxiii. Throw your scales at the mines to blow them up and step on the switch to create a Fairy Chest that is upside down. xxiv. Now go to the top onto the bridge and look for the Eye Switch in ice. Fire a Fire Arrow at it. That will create a chest that will be accusable when the temple is flipped.

xxv. There is also a beam of light coming from the top of the floor onto the bridge. xxvi. Aim the light with your Mirror Shield to the mirror straight ahead of you. Keep it there. This will capture the light and re- shine it for you. xxvii. After about 10-15 seconds it is fully charged, run over and light up the Sun Block to make the path clear for the Compass. 1. This also makes a shortcut to the first room. xxviii. Now go to the other side and open the locked door with the Small Key. xxix. This room has several fairies and the mirrors that you dealt with before. xxx. First turn into a Goron and punch the pillar down to make the sunbeam appear. xxxi. You will need to take some time to charge the mirrors and the black boes will do what ever they can to stop you. 1. Put on the Stone Mask to make sure they won't bother you. xxxii. Now use it to hit the last Sun Switch on the right side to make a Fairy Chest appear. It is behind the center pillar of mirrors. 1. Fairy 3 xxxiii. There are 3 mirrors in the center of the room. You will need to charge a series of them, but first lets get rid of the Sun Block to get the second Fairy Chest. xxxiv. Aim the sunbeam to the right mirror and wait for it to charge and then run to it and aim that light to the Sun Block. Inside is the Fairy Chest. 1. Fairy 4 xxxv. Go back to the sunbeam and aim it to the left mirror and then wait for it to charge. xxxvi. Now run to the mirror and aim it to the other mirror on the far left wall. Keep the beam there until it stops coming from that mirror and run to the next mirror. xxxvii. The beam will not last as long as it did before you aim it quickly to the Sun Block in the back of the room. Exit through the door to the next area. 1. If you mess up or fail then try again. It takes several times to get it right. xxxviii. This room is actually kind of fun. You will need to turn into Deku Link and take the Deku Flower into the air. xxxix. Turn to the left and enter the alcove to find a Fairy Chest. 1. Fairy 5 xl. Drop to the bottom, but as a Goron, otherwise you will burn in the lava. xli. Towards the entrance is a Goron Switch that needs to be pounded on. This will make a ring of fire disappear over the foot switch. xlii. You need to Goron Roll around the corner dodging all of the obstacles before the fire starts up again and hit the switch to make a Fairy Chest appear on the platform above. xliii. Go back to the beginning and climb the ladder and take the Deku Flower. Here is where the fun begins. xliv. Pop out and fly straight for the vent and it will give you a push higher into the air. xlv. Go around the corner and take the next vent and fly around the next corner. xlvi. This gets tricky; there is a Real Bombachu there that will attack you if you hit the sides. xlvii. If you hit him he will be gone making it easier for you to make it next time. xlviii. Keep flying to the next vent and onto the platform. Take the Fairy Chest now that you can reach it. 1. Fairy 6 xlix. Go through the door to the next area and the Sub Boss. c. Stone Tower; Sub Boss i. Garo Master 1. This Garo is a lot different that the ones before. He can quickly recover when you block with his shield. 2. The best way to get him is to do a back flip when he strikes. Then jump slash. He will teleport so be on guard. 3. As a reward you will get the Light Arrow. ii. Light Arrow 1. This is more useful than in Oot. This time it is a lot more useful. 2. You can dissolve Sun Blocks and activate Sun Switches with not sunbeams. iii. Take your new prize and head through the south door and continue through to the next one. iv. This room has an Eyegore. He will ignore you at first, but head up to him and he will become active. v. Shoot a Light Arrow in his eye to stun him and then hit him again with another Arrow or Hookshot. vi. Repeat a few times and you will get a fairy. 1. Fairy 7 vii. Go back to the entrance via the Song of Soaring and head back to the room with the switches and go through the next room. viii. This is the room with the water and the Sun Blocks and where you got the second Small Key. ix. If you threw the bomb over the edge to hit the crystal switch on the opposite platform while you in the here before there should be a chest on this side of the room. x. If there is hit the Sun Switch with a Light Arrow to dissolve it and take the Fairy Chest. 1. Fairy 8 xi. If you forgot to do it then swim across and then throw the bomb over and go around and get the chest. xii. Go back to the entrance and stand in the middle platform that has the Sun Switch in front of it. Hit the Sun Switch with the Light Arrow to create an upside down Fairy Chest. xiii. Now go back outside so you will be on the trio of the platforms that you created to enter. xiv. This is the time to go and refill on Magic. You will need plenty of Magic here and mainly in the Boss Room, so fill up those Empty Bottles. xv. Below the entrance is an odd looking symbol with a red orb in the center. xvi. Hit it with a Light Arrow to make the temple flip upside down. 1. Garo Master; "Make the Heaven and the Moon switch places with the Earth." 2. The temple is flipped but the rooms are in the same order. Think of looking at a mirror facing the top of the temple. The left to the left and the right is still right.

d. Stone Tower; Inverted i. Enter the temple. If you hit the Sun Switch while the temple was right side up you should see a chest in front of the Boss's Teleport platform. Open it to find a Fairy. 1. Fairy 9 ii. Your next destination is the right room. This room has 3 fairies and none of them are east to get. iii. Turn into Deku Link and jump off the edge and land on the vent that will take you up. Fly straight across to the alcove with the fairy in a bubble. 1. Fairy 10 iv. Now jump off the edge and shoot a Light Arrow at the Sun Switch near the entrance. This will make a Fairy Chest appear, but upside down. We will get to this one later. v. Turn into Deku Link and jump on the vents and fly to the east side and then step onto the silver footswitch and leave a Totem as Link. vi. Now jump onto the other vent and fly to the farthest one that goes to the ceiling. vii. Ride it up and go to the wall above the entrance and get the Fairy Chest that was previously surrounded by fire. 1. Fairy 11 viii. Now go to the entrance to the next room. It is at the top of the room in the west corner surrounded by mines. ix. This room is a little complicated. There are 2 of the emblems you saw at the entrance to the temple. x. If you shoot these emblems then the room and the room only will rotate like the temple did. xi. This first room all you need to do is shoot the emblem and roll over the lava as a Goron. xii. This room is a little harder. This is a little tricky. You need to pull the block in the room to the edge of the elevated floor and then shoot the emblem to make the room reverse allowing you to move it again. xiii. You need to repeat this until you get to the hole in the opposite corner of the room to make the door open. e. Stone Tower; Sub Boss II i. Wizrobe IV 1. This time is the final time you have to fight him in a temple, but not the last time you have to fight him. 2. Find a corner and stay there and shoot him with some Light Arrows until he is dead, only 4-5 shots! ii. Now Hookshot up to the Fairy Chest that appeared. Open it and take the final fairy that you can get right now. 1. Fairy 12 iii. Now take the stairs. There is a huge pit in front of you, turn into a Deku and dive in and fly over to the other side. iv. Now dive into that flower and fly into the alcove on your left facing the pit. v. Put on your Stone Mask and those little stomping guys will leave you alone. vi. Look for the footswitch in the back of the alcove and leave a Totem and then get the chest that contains the Small Key. vii. Return back to the exit and rolling jump over to the platform and open the door. viii. This is where it gets hard this area. Before you start to fly shoot the mines with an Arrow to knock them into each other to make them blow up. ix. Dive into the flower and take it to the mines you just blew up and then dive into that flower and fly to the other side again. Go through the bridge and into the next room to the final sub boss. f. Stone Tower; Sub Boss III i. Gomess 1. This one is a little harder than the previous ones. He is undead and the Light Arrow is their worst enemy. 2. He is cloaked in bats, but when you shoot him with the Light Arrow they will scatter. 3. Now run up and jump slash or slash at him as much and as fast as you can. When he strikes use your shield or jump back. ii. After he is dead collect the Boss Key from the cage and exit the room. iii. Go across the bridge and then shoot the mines clearing that Deku Flower and fly to it, and fly back to the entrance that you came in from before. iv. Do not go through the door, but there is a small path on the side that leads to a door. v. There is a Death Armos here that can get in the way, if you can put on the Stone Mask and jump across, but sometimes he blocks you path. You need to shoot him with a Light Arrow and attack him after to kill him. vi. Step on the switch to make a Fairy Chest appear upside down and Hookshot over to it. vii. There is an Eyegore here that is like the previous one. Shoot him with a Light Arrow and then repeat it, he won't fall this time around. viii. After you beat him you will get a chest with a very useful, now anyway, but wasteful mask. ix. Giant' Mask 1. This mask will allow you to grow 20X your normal size, but ONLY in Twinmold's Lair. x. Go into the door collecting any pots or boxes along the way. This room seems a little bit more difficult, but it pretty easy. xi. Shoot the Crystal Switch to make the upside down and Hookshot over to it. xii. Then Hookshot to the target on the ceiling and collect any hearts below you. xiii. Open the door to the Boss Chamber and stock on any items in the room before you fall down the hole.

g. Stone Temple; Boss i. Twinmold 1. They are pretty simple to kill, but the hard part is the size. 2. Put on the Giant's Mask to make you grow. You will be 20X your size and an even match for Twinmold, but your Magic Bar will decrease as you stay in this form. 3. You can only hurt the two monsters if you hit them on their heads and tails. They will come out of the ground around your location. 4. If you need Magic lure them to the stone blocks and return to normal size to pick up the items. 5. If you still run out of Magic you can stay small and kill them. 6. Stand in the center and shoot arrows at their heads and tails only when they are close. ii. When they are dead you will get the Twinmold's Sacred Mask, but there is more to do so don't play the Song of Time. iii. You need to collect 3 more fairies. iv. Play the Song of Soaring and then go to the Stone Towers Temple. v. Make sure it is right side up now so that you can get the fairies. vi. The first one is in the first room inside the Fairy Chest. 1. Fairy 13 vii. Go to the left door and then place the Totems and the boxes on the switches so the door will open. viii. Take the right door and then dive into the water to get the Fairy Chest as a Zora. 1. Fairy 14 ix. Now go through the underwater tunnel on the right side into the next room and go onto the bridge. x. Go north to the next room with the tons of mirrors. Go north through that room to the room with the Lava and Vents. xi. Go across as Deku Link like before and go into the next room, and again through that room. xii. This is the room with the one long rafter in the middle of the room and here is the final Fairy Chest. 1. Fairy 15; Final Fairy. xiii. Play the Song of Soaring and then the Song of Soaring again to take you back to Ikana Canyon. h. Ikana Canyon; Fairy Fountain "=" i. The Fountain is just below the entrance to the Stone Tower, the one IN the Canyon. ii. Inside return the Stray Fairies and get the most precious sword of the game. iii. Great Fairy's Sword 1. This Sword is actually an item. You need to assign it to "C" and then use that "C" button to attack. 2. It will stay out so you can jump slash with it, but blocking only makes you crouch down. 3. It is the most powerful item of the game and worth all of the work. 4. No more Fairy Fountains!

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